Managing several areas
Above the layer stack, there is a button on the right representing a list enclosed in brackets that allows you to manage a list of Work Areas associated with the current composition.
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Work Area Parameters
Each line represents a specific Work Area. As mentioned above, the default duration of the Work Area created at the time of the composition is the same as its duration.
Here are the options and parameters from left to right:
- Disable/Enable the Work Area which will be ignored while playing
- Set the Work Area color
- Name the Work Area, which will be only displayed if two of more Work Areas exist
- Start Timecode
- End Timecode
- Remove the Work Area
Quickly Create and Edit Work Areas
Clicking on the button with a "+" sign at the top of this menu will create a new Work Area at the current time, that lasts 2 seconds - one second before the pixel that was clicked, and one second after.
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You can also double-click next to an existing Work Area to add a new one on the same horizontal line where it stands.
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Note that when two or more Work Areas are added, their names are displayed.
Warning
A double-click on a Work Area resets it according to the composition duration.
Combined Playback of Several Work Areas
When there are several Work Areas in a Timeline, playing the animation by pressing the play button, Space bar, or using the J/K/L keys will jump from one Work Area to another when the playhead reaches its boundaries.
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This can be very useful when you want to visualize the beginning and end of an animation in a loop, but it also allows you to render only those specific parts of the Timeline in a render instance.
Note
If two Work Areas overlap, playback will be continuous, as if the two areas were one.