

Adding skins to your machines is quite easy. Just add these resources to your machine dll:

Resource type	name		description

Bitmap		"skin" 		bitmap for the machine, size must be 100x50
Bitmap		"skinled"	"led on" patch bitmap (if not given, default led is used)
"position"	"skinledpos"	x and y coordinates inside skin bitmap for the led on bitmap (two bytes)
"color"		"textcolor"	machine name text color (3 bytes, RGB) (optional, defaults to black)

notes: 

-quotes ("") are important in the above names!
-The panning bar goes from 2,38 to 97,47 inclusive. Make sure your skin design accounts for this
-font is between y=20 and y=30


Some advices:
				
- use 256 color bitmaps to save memory
- led can be redrawn quite often so keep it small
- if you want all your machines to use same bitmap, do not include same bitmap in each dll. 
  instead create another dll and add following resource to your machine dlls:
	
Resource type	name		description

"asciiz"	"skinref"	name of skin dll (for example "Geonik's Skin.dll")

this dll should be installed to Buzz\Gear\Skins dir. 
  