SUPER DEATH ENDER THE AVENGER
- Game Start Screen / Title Screen
- Launch Ship
- Alien Lander with Humanoid Rescue
- Alien Quantum Cubes
- Pulse Mines
- Drone Lasers
- Smart Bomb
- Alien Tank
- Missile Attacks
- Vampire Spiders
- Smart Saucers
- Regular Mines
- Quantum Pods and Super Splitting Swarmers
- Player Death with Rank and High Scores
- Pathetic Opponent and Rank
- Rescue Bonus Combos
- Alien Boss Tentacle Battle
- Press Kit (Page and Press Kit Downloads)
Introducing 'SUPER DEATH ENDER THE AVENGER (SDETA)'
A new exciting arcade shooter, inspired by classic arcade games such as Defender!
Controller support • Cloud + Local High Scores • Shields • Drone Lasers • Smart Bombs
About:
My idea was to take inspiration from the classic arcade games I grew up loving, and introduce new enemies, features, and creative mechanics while keeping the fast, addictive gameplay spirit alive.
Standard PC X-Box game type controller support: Built-in hot plug and re-connection. Ship can fly in one direction while firing the laser in the opposite direction using the left and right joypad controls. Buttons trigger Smart Bomb, Pause game.
Cloud (Global) High Scores and local high scores.
Storyline
You play the last skilled human hero pilot, flying a new secret prototype star ship, called 'The Protostar' – the last hope for the remaining humanoid colonists on planetoid Gaznasniz Beta IV.
The colonists are being abducted by the alien landers. The Protostar has powerful new lasers that can destroy them. The ship can catch the falling Humanoids and save them, then deposit them back onto the planetoid surface. If the Humanoids fall a short distance, they will survive because of the planetoid’s low gravity, but falling too far will kill them. They can cry for help, and they can thank you for saving them. If all Humanoids are killed, then the game is over, as all is lost. Humanoids can also be scooped-up by the ship and deposited to a safer spot on the planetoid surface. They can also become immune for a short time to the ship laser when being protected from an enemy.
Mutant Landers
If an Alien Lander successfully reaches high orbit while abducting a humanoid, it absorbs the humanoid and recombines DNA to become a more deadly Mutated version – faster and more furious.
Portals
The colonist engineers installed circular portals at high altitude. When the ship flies through them, it is automatically transported to the nearest Humanoid in trouble. The ship can also teleport to the tower.
Colonists are also prey to wandering blood-drinking Vampire Spiders. They have no weapons but can be tough to kill.
Enemies such as the Quantum Cubes, Smart Saucers, and the Alien Tentacled Beast all have shield-draining laser weapons. Quantum Cubes also have smart and fast homing projectiles. Thankfully these can be destroyed by the ship’s laser.
Quantum Cubes also lay mines (small and red). If the ship collides with them, they reduce Shields. Mines fade with time and can be shot with the ship’s lasers.
Shield System
Your new prototype ship has Shields. When taking enemy fire, ship energy increases and shields decrease inversely (levels shown bottom left). The build-up of energy has to be deposited into the Alien Tower on the planet surface before exceeding critical level, otherwise the ship explodes. After energy is deposited, shields are then restored.
Drone Lasers
After enough energy is deposited through the tower, the engineers can build and implement advanced auto-firing plasma drones. These vertical firing drones can also be fired manually via the right directional stick. These plasma drones are particularly effective when tactically used against the Quantum Cubes, when flying over or under them.
Pulse Mines
Alien Gaznasniz’s have seeded the planet with Pulse Mines. These are small and drift slowly. When detonated, the resulting explosion sends a wide-reaching shockwave that reduces the ship’s shields if within proximity.
Smart Saucers
They hunt in groups, intelligently avoiding the ship’s lasers and staying out of reach between attacks. They have their own shields and lasers.
Alien Missiles
Rather stupidly, the aliens announce missile attacks. Missiles are high speed and require sustained laser fire to destroy. Flying in one direction while firing the laser in the other direction is the best tactic here.
Smart Bombs
Limited, but awarded when high points are reached. These are high-tech weapons that affect all alien types. Only the Alien tentacled creature can survive them, but it is stunned and affected.
Quantum Pods and Super Splitting Swarmers
The number of Quantum Pods per wave is random. They have no shields and are easily destroyed. But on destruction, they release Super Splitting Swarmers. They persue the ship at high speed, collision with them reduces the ship shields. And hitting them with the ships laser results in them splitting and persuing at an even faster rate.
Tentacled Boss Creature
Arrives towards the end of each wave. This alien beast has special tentacles that harm the ship’s shields on contact. The tentacles can also fire lasers at the ship, further draining the shields. The tentacles need to be destroyed to progress to the next wave.
Game Start Screen – Title Screen with Cloud & Local High Scores
Launch Ship
Alien Lander with Humanoid Rescue
Alien Quantum Cubes
Pulse Mines
Drone Lasers
Smart Bomb
Alien Tank
Missile Attacks
Vampire Spiders
Smart Saucers
Regular Mines
Quantum Pods and Super Splitting Swarmers
Player Death with Rank and High Scores
Pathetic Opponent and Rank
Rescue Bonus Combo's
Alien Boss Tentacle Battle
Page Version: 1.0.03
Contact (Steve)
Twitter/X: @WizardOfTheNthC