^D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\CALLBACKS.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\COMPRESS.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\HOST.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\LIST.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PACKET.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PEER.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PROTOCOL.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\UNIX.SBR|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\WIN32.SBR
/nologo /o".\DEBUG\ENET.BSC" .\DEBUG\CALLBACKS.SBR .\DEBUG\COMPRESS.SBR .\DEBUG\HOST.SBR .\DEBUG\LIST.SBR .\DEBUG\PACKET.SBR .\DEBUG\PEER.SBR .\DEBUG\PROTOCOL.SBR .\DEBUG\UNIX.SBR .\DEBUG\WIN32.SBR
