^D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\CALLBACKS.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\COMPRESS.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\HOST.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\LIST.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PACKET.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PEER.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\PROTOCOL.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\UNIX.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\DEBUG\WIN32.OBJ
/OUT:"../LIB/ENETD.LIB" /NOLOGO /MACHINE:X86 .\DEBUG\CALLBACKS.OBJ
.\DEBUG\COMPRESS.OBJ
.\DEBUG\HOST.OBJ
.\DEBUG\LIST.OBJ
.\DEBUG\PACKET.OBJ
.\DEBUG\PEER.OBJ
.\DEBUG\PROTOCOL.OBJ
.\DEBUG\UNIX.OBJ
.\DEBUG\WIN32.OBJ
