^D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\CALLBACKS.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\COMPRESS.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\HOST.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\LIST.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\PACKET.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\PEER.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\PROTOCOL.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\UNIX.OBJ|D:\DEV\GAMECLOUD\CODE\SAMPLE\NETWORK\TESTENETSERVER\ENET\RELEASE\WIN32.OBJ
/OUT:"../LIB/ENET.LIB" /NOLOGO /MACHINE:X86 .\RELEASE\CALLBACKS.OBJ
.\RELEASE\COMPRESS.OBJ
.\RELEASE\HOST.OBJ
.\RELEASE\LIST.OBJ
.\RELEASE\PACKET.OBJ
.\RELEASE\PEER.OBJ
.\RELEASE\PROTOCOL.OBJ
.\RELEASE\UNIX.OBJ
.\RELEASE\WIN32.OBJ
